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INART – Batman: Arkham Origins [1/12 Scale]

10,499.00
In stock
Estimated Delivery:
Jul 31 - 02 Aug, 2026
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Description

The INART – Batman: Arkham Origins (1/12 Scale) action figure, crafted by Queen Studios under their high-end INART line, represents a monumental leap in detail for small-scale action figures.

Capturing the Dark Knight from his early, more aggressive vigilante years in the prequel game Batman: Arkham Origins, this figure brings the quality, tailoring, and complexity of a 1/6 scale masterpiece down to a smaller form factor.

🎨 Sculpt, Materials, and Scaling

  • Proportions and Scale: While marketed under the “1/12 Scale” banner, the figure stands at 19.5 cm (7.68 inches) tall. It leans closer to a 1/10 scale to preserve the sheer bulk, imposing silhouette, and detailed mechanical panels of the heavy tactical armor.

  • Ultra-Realistic Detailing: The armor pieces feature highly detailed weathering, scuffs, and texture variations. The clean, matte gray and black tones of the armor plates look realistic and directly replicate the atmospheric in-game engine model.

  • Two Versions Available: INART has released this figure in two distinct variants:

    • Standard Version: Featuring clean, combat-ready tactical plating.

    • Battle Damaged Version: Replicating the late-game wear-and-tear, featuring heavy slashing, dirt, battle scars across the torso, and an electrically charged aesthetic.

⚙️ Premium Product Features & Articulation

  • Integrated Articulation: INART designed the joint systems to sit beneath the tactical armor plates rather than around them. This allows the figure to achieve deep crouching, combat, and stealth-predator poses without breaking the visual flow of the sculpt.

  • Two Head Portraits: Ships with two highly detailed, interchangeable cowled head sculpts:

    • A calm, stoic, and calculated detection expression.

    • An aggressive, teeth-gritting combat expression reflecting his early-career brutality.

  • Poseable Fabric Wired Cape: The cape is tailored from premium fabric with lightweight wiring integrated into the seams. It allows collectors to sculpt dramatic dynamic shapes, whether Batman is gliding, leaping, or walking through Gotham’s snowy streets.

📦 Box Contents and Accessories (Standard Edition)

This figure is heavily armed with Batman’s signature early-career gadgetry:

  • 10 Interchangeable Hands: Optimized with specific glove molding to hold gadgets realistically (fists, throwing hands, weapon-grip hands, and communicator-holding hands).

  • The Grapnel Gun / Batclaw: Comes with multiple interchangeable steel-cable extensions (1 long, 2 short) to display the claw in different states of deployment.

  • The Explosive Gel Gun: Complete with a dedicated hand attachment to hold the device in firing position.

  • Signature In-Game Gadgets:

    • Batarang (Standard and remote control styles).

    • Cryptographic Sequencer.

    • Disruptor / Jammer.

    • Smoke Pellet (along with a dedicated right hand holding the pellet).

  • Custom Display Stand: Includes a robust transparent stand and weighted base to support complex aerial gliding poses.

In the 2013 prequel video game Batman: Arkham Origins, we are introduced to a younger, raw, and fiercely aggressive Bruce Wayne. Set during a snowy Christmas Eve roughly five years before the events of Batman: Arkham Asylum, this iteration of the Dark Knight is only in his second year of crime-fighting.

He is not yet the legendary, calculated “World’s Greatest Detective” revered by Gotham—instead, he is a terrifying myth to the public, a target for the police, and a brutal vigilante acting out of pure, unbridled rage.

🧬 Personality and Character Arc: The Angry Vigilante

  • Raw and Unrefined: Unlike the calm, stoic Batman of later years, the Origins Batman is highly emotional, impatient, and fueled by a burning anger. He relies heavily on intimidation and raw physical force.

  • The Lone Wolf: At this stage, Bruce firmly believes he must save Gotham entirely on his own. He frequently pushes Alfred away, dismisses his warnings, and refuses to cooperate with the police.

  • The Turning Point: Over the course of a single, chaotic night—where a $50 million bounty on his head attracts eight of the world’s deadliest assassins—Batman is forced to grow. He learns the necessity of allies, earning the hard-won trust of Captain James Gordon and accepting Alfred’s invaluable support.

🎨 Visual Design: The Tactical Batsuit

Designed to look like a prototype military gear set rather than a finished superhero costume, the Origins Batsuit is heavily armored and utilitarian:

  • Militaristic Armor Plates: The suit features thick, segmented carbon-fiber plating, visible rivets, and heavy mesh undergarments. It is bulky, designed to absorb high-impact blows, gunfire, and knife slashes from elite assassins.

  • The Cowl and Cape: The cowl has a highly angular, aggressive brow line with medium-length, sharp ears. The cape is heavy and tattered, designed for dramatic silhouettes in Gotham’s freezing blizzard.

  • Color Palette: Dominated by dark charcoal grays and matte blacks, contrasting with a weathered, metallic-gold utility belt.

⚡ Combat Style & Advanced Gadgetry

Because he hasn’t yet refined his martial arts to a science, Batman’s combat style in Origins is incredibly violent, featuring bone-breaking slams, heavy ground pounds, and savage counters. To aid him, he utilizes early prototypes of his most famous gear:

  • Shock Gloves: Acquired after defeating the Electrocutioner. These gauntlets channel high-voltage electricity, allowing Batman to easily bypass enemies with shields, pierce through armored foes, and quickly charge electrical generators.

  • Remote Claw: A tactical projectile device that fires a clawed line targeting two separate points. It can pull two enemies together, launch a heavy object into a foe, or create a tightrope for stealth navigation.

  • Glue Grenade: An early tactical equivalent to the Freeze Blast, which instantly encases enemies in a hardening adhesive resin or seals steam pipes.

  • Reconstructed Detective Vision: Batman’s cowl tech allows him to scan crime scenes and run complex, holographic virtual reality reconstructions to trace bullet trajectories, fall paths, and DNA evidence.

📦 Premium Collectible Connection

To bring this fierce, early-career Dark Knight to your shelf, Queen Studios has meticulously engineered a figure that captures every plate of his battle-hardened armor.

INART – Batman: Arkham Origins (1/12 Scale)

This high-end figure captures the gritty, atmospheric design of the prequel game.

  • Intricate Fabric Cape: Features a wired fabric cape designed to hold dramatic, wind-swept gliding poses in the snow.

  • Comprehensive Gadget Arsenal: Comes packed with the Explosive Gel Gun, Grapnel Gun with interchangeable metal lines, and standard Batarangs.

  • Expressive Cowled Headsculpts: Includes both a stern, cold detection face and a teeth-gritting combat expression to capture his trademark rage.

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